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authorZack Rusin <[email protected]>2013-09-03 13:41:30 -0400
committerZack Rusin <[email protected]>2013-09-06 15:05:27 -0400
commite9f1f6ab42a7c466b3b6cb5460fcf875822c1dbd (patch)
tree2e6e5fce32b9d53d2d1125fdc56ec47d8528a22f /bin/bugzilla_mesa.sh
parentf9b37f7183ca2df228f2b7382ac9e2d0f74cb904 (diff)
gallivm: support indirect registers on both dimensions
We support indirect addressing only on the vertex index, but some shaders also use indirect addressing on attributes. This patch adds support for indirect addressing on both dimensions inside gs arrays. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
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