diff options
author | Kenneth Graunke <[email protected]> | 2015-01-13 14:56:54 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-01-14 16:55:43 -0800 |
commit | 3167a80bb1119616b70fbbcf2661d3fb511a6034 (patch) | |
tree | 4b42a5bba9a11db748e6e2060fcc6a975df965b4 /bin/bugzilla_mesa.sh | |
parent | 68ed14d6adcaf4b91216fc1c53792e88d1fd024d (diff) |
i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.
We were happily printing "Native code for unnamed vertex shader" and
"VS vec4" program for geometry shaders in our INTEL_DEBUG=gs output,
as well as the KHR_debug output used by shader-db.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'bin/bugzilla_mesa.sh')
0 files changed, 0 insertions, 0 deletions