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authorKenneth Graunke <[email protected]>2015-01-13 14:56:54 -0800
committerKenneth Graunke <[email protected]>2015-01-14 16:55:43 -0800
commit3167a80bb1119616b70fbbcf2661d3fb511a6034 (patch)
tree4b42a5bba9a11db748e6e2060fcc6a975df965b4 /bin/bugzilla_mesa.sh
parent68ed14d6adcaf4b91216fc1c53792e88d1fd024d (diff)
i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.
We were happily printing "Native code for unnamed vertex shader" and "VS vec4" program for geometry shaders in our INTEL_DEBUG=gs output, as well as the KHR_debug output used by shader-db. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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