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authorJason Ekstrand <[email protected]>2016-10-07 17:20:00 -0700
committerJason Ekstrand <[email protected]>2016-10-14 15:39:41 -0700
commitd80c0307eaa91a609f71651fb52122849d35b5ac (patch)
treeb8045a5b524c6c9427033d8bc28722488559cc4d /bin/.gitignore
parent0cabf93b80d03ea923cf507218024953b9d0254c (diff)
intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers
In Vulkan, we want to be able to use blorp to perform clears inside of a render pass. If blorp stomps the depth/stencil buffers packets then we'll have to re-emit them. This gets tricky when secondary command buffers get involved. Instead, we'll simply guarantee that the depth and stencil buffers we pass to blorp (if any) match those already set in the hardware. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
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