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authorBrian Paul <[email protected]>2011-03-11 10:03:40 -0700
committerBrian Paul <[email protected]>2011-03-11 10:04:17 -0700
commitd7db14ab7d66520b6030c0aa48c94507179a8d4e (patch)
tree42e2e1ccd8da4b2fa5ea8dd73c49c3b15eea4426 /autogen.sh
parente0e94026a0648d6b33d6b7cf2b9b01429cf945e4 (diff)
mesa: test against MaxUniformComponents in check_resources()
Since we're compiling/linking GLSL shaders we should check against the shader uniform limits, not the legacy vertex/fragment program parameter limits which are usually lower.
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