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authorEric Anholt <[email protected]>2018-07-23 13:56:40 -0700
committerEric Anholt <[email protected]>2018-07-26 11:02:25 -0700
commit301c32caf4c656731006409720d521f4709e60ac (patch)
treebd59f95c4c3296eac42f17f1e6c8a4a3168e4c1c /autogen.sh
parentceecddfe77cb611fd8b788f819a1d71b7f371a0d (diff)
v3d: Rework the ordering of how we clear things.
First, figure out if we can just sneak the clear into the TLB clear, even if drawing has already happened (since we have job->load and job->clear to tell us), taking into account GFXH-1461. For any pieces we can't TLB clear, fall back to drawing a quad without flushing the scene. Fixes extra scene flushes in glmark2 due to GFXH-1461.
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