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authorBrian Paul <[email protected]>2011-09-17 11:26:54 -0600
committerBrian Paul <[email protected]>2011-09-20 20:17:42 -0600
commit1e939f53749781312b1b3b729e2d73493ae6b304 (patch)
tree9719833f4da5f66a750bbd7d284877ed74bec8c7 /autogen.sh
parent4731a598f00c8a229df7b36d9a2a7505b679de1d (diff)
meta: fix broken sRGB mipmap generation
If we're generating a mipmap for an sRGB texture we need to bypass sRGB->linear conversion. Otherwise the destination mipmap level (drawn with a textured quad) will have the wrong colors. If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode) we need to use the software fallback for mipmap generation. Note: This is a candidate for the 7.11 branch.
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