diff options
author | Eric Anholt <[email protected]> | 2010-03-31 21:21:20 -1000 |
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committer | Ian Romanick <[email protected]> | 2010-04-02 11:22:41 -0700 |
commit | 90b7825b0e92375dbe721d2dca1a4a3f1093f4ab (patch) | |
tree | 816148cdd75ecea252376cd75c3a0cc37ce744fc /ast_to_hir.cpp | |
parent | aeab105342df8f59af1f1c65078e38dda4d7e521 (diff) |
Reject non-float varyings.
Fixes varying2.frag.
Diffstat (limited to 'ast_to_hir.cpp')
-rw-r--r-- | ast_to_hir.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/ast_to_hir.cpp b/ast_to_hir.cpp index 79e04ee7960..456271d3002 100644 --- a/ast_to_hir.cpp +++ b/ast_to_hir.cpp @@ -1252,6 +1252,18 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, "fragment shader"); } + /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec: + * + * "The varying qualifier can be used only with the data types + * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of + * these." + */ + if (qual->varying && var->type->base_type != GLSL_TYPE_FLOAT) { + var->type = glsl_type::error_type; + _mesa_glsl_error(loc, state, + "varying variables must be of base type float"); + } + if (qual->in && qual->out) var->mode = ir_var_inout; else if (qual->attribute || qual->in |