diff options
author | Rob Clark <[email protected]> | 2017-01-30 17:27:35 -0500 |
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committer | Rob Clark <[email protected]> | 2017-03-13 10:33:07 -0400 |
commit | b1df639db662d7b1484a3d729575ecde5a92933e (patch) | |
tree | f58c8b3bc505a28d6b7dd43ee4144b507caadcab /appveyor.yml | |
parent | 3278cd7610588d28a895c2e2ca86aeaa39df9a1e (diff) |
freedreno/ir3: optimize less in glsl
Rely on nir for optimization, to reduce compile times. Very minimal impact
on shader-db:
total instructions in shared programs: 104170 -> 104199 (0.03%)
total dwords in shared programs: 209664 -> 209728 (0.03%)
total full registers used in shared programs: 7156 -> 7161 (0.07%)
total half registers used in shader programs: 109 -> 109 (0.00%)
total const registers used in shared programs: 24222 -> 24224 (0.01%)
half full const instr dwords
helped 12 107 103 112 98
hurt 11 104 105 115 102
But shader db runtime dropped from ~29.3s user to ~20.4s user.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'appveyor.yml')
0 files changed, 0 insertions, 0 deletions