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authorIlia Mirkin <[email protected]>2019-02-03 21:55:12 -0500
committerIlia Mirkin <[email protected]>2019-02-06 19:35:57 -0500
commit162352e6711b3ceab114686f7a3248074339e7f7 (patch)
treeb43d8d2b791a984fbb34aa7f902e21979d99f2b2 /appveyor.yml
parent5de5beedf21306b01730085f8e03d8f424729016 (diff)
nvc0: fix 3d images on kepler
Looks like SUBFM.3D and SUEAU are perfectly capable of dealing with 3d tiling, they just need the correct inputs. Supply them. We also have to deal with the case where a 2d "layer" of a 3d image is bound. In this case, we supply the z coordinate separately to the shader, which has to optionally treat every 2d case as if it could be a slice of a 3d texture. Signed-off-by: Ilia Mirkin <[email protected]> Cc: 19.0 <[email protected]>
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