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authorMarek Olšák <[email protected]>2016-01-01 20:37:38 +0100
committerMarek Olšák <[email protected]>2016-02-21 21:08:57 +0100
commitfe1b6ede0134168815527fedbff8ce06cca5a3aa (patch)
tree8b5caa13670595d758507ac3208cf1845ef85925 /appveyor.yml
parent36202182acfa1ea04a5202e5d0a3066c96df9dac (diff)
radeonsi: compute how many input SGPRs and VGPRs shaders have
Prologs (shader binaries inserted before the API shader binary) need to know this, so that they won't change the input registers unintentionally. Reviewed-by: Nicolai Hähnle <[email protected]>
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