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authorBrian Paul <[email protected]>2009-01-09 09:59:49 -0700
committerBrian Paul <[email protected]>2009-01-09 09:59:49 -0700
commitca03e881a8d8fa3e36a601238559c20311373633 (patch)
tree4d33d0bd8366babbac96e0d3f744c8e8ab46fa76 /acinclude.m4
parent4497a5a57d0fdb5c5ec15750e477aeb49f5e453d (diff)
glsl: make minimum struct size = 2, not 1
1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders.
Diffstat (limited to 'acinclude.m4')
0 files changed, 0 insertions, 0 deletions