diff options
author | Kenneth Graunke <[email protected]> | 2011-10-27 21:57:48 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-12-19 16:33:11 -0800 |
commit | 37d24a70daa41bbad9c7a85dd432f561a172e858 (patch) | |
tree | e1d5cfca88f4454fefb9a84c134af00cff863714 /acinclude.m4 | |
parent | 8e34021099527868097b2c877fc32f29aa4d7bb6 (diff) |
i965: Advertise our vertex shader texture units.
Previously, we advertised 0 VS texture units. Now that we have proper
support for using the sampling engine in the VS, we can advertise 16,
which is conveniently the number required for OpenGL 3.0.
v2: Enable on Gen4. I hacked up my tests to not use flat ivec varyings
and they pass.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'acinclude.m4')
0 files changed, 0 insertions, 0 deletions