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authorKenneth Graunke <[email protected]>2011-10-27 21:57:48 -0700
committerKenneth Graunke <[email protected]>2011-12-19 16:33:11 -0800
commit37d24a70daa41bbad9c7a85dd432f561a172e858 (patch)
treee1d5cfca88f4454fefb9a84c134af00cff863714 /acinclude.m4
parent8e34021099527868097b2c877fc32f29aa4d7bb6 (diff)
i965: Advertise our vertex shader texture units.
Previously, we advertised 0 VS texture units. Now that we have proper support for using the sampling engine in the VS, we can advertise 16, which is conveniently the number required for OpenGL 3.0. v2: Enable on Gen4. I hacked up my tests to not use flat ivec varyings and they pass. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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