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author | Brian Paul <[email protected]> | 2010-03-18 13:02:53 -0600 |
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committer | Brian Paul <[email protected]> | 2010-03-18 13:06:32 -0600 |
commit | 22e6dc387039e79f6d1435ae8b7422a6514d5d10 (patch) | |
tree | 15a8e1c26690f70b6d8486ebdc83fc6312a04619 /acinclude.m4 | |
parent | d219b8a022a6fdaa0106c6e160b594c359f85185 (diff) |
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
The triangle rasterizer sets this field to indicate front/back-facing.
It gets passed into the generated fragment code as another parameter.
Used now for stencil front/back selection but will also be used for
fragment shaders in general (see TGSI_SEMANTIC_FACE).
With this commit two-sided stenciling mostly works but there's
still a bug or two...
Diffstat (limited to 'acinclude.m4')
0 files changed, 0 insertions, 0 deletions