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authorBrian Paul <[email protected]>2011-11-16 07:47:51 -0700
committerBrian Paul <[email protected]>2011-11-16 08:49:22 -0700
commitf6a50c0b1ff620d1b721968144a56452c0bd6d85 (patch)
tree59470ce86cab923f1b8b710ee18cdcccf14dd84d /acinclude.m4
parent728a830fae690a4c6063ba4829dabe450b6c287d (diff)
mesa: don't map depth+stencil buffer twice in glReadPixels()
In slow_read_depth_stencil_pixels_separate() we might have separate depth and stencil buffers or a combined buffer. In the later case, don't map the buffer twice. This function is used when the depth scale/bias pixel transfer values are not the defaults. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=42963 Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'acinclude.m4')
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