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authorTopi Pohjolainen <[email protected]>2015-01-28 16:36:11 +0200
committerTopi Pohjolainen <[email protected]>2015-01-30 09:57:51 +0200
commit97caf5fa04dbd2148378a9e83c0e232f51552ee2 (patch)
treeb98b517add999696c985fb10f2801e64f646e2a2 /VERSION
parent4c157d34c0163ab2389d74181121950aaf0ef121 (diff)
meta/blit: Write depth only when asked for
Implementing an idea from Ken, on i965 the shader program for 2D blits becomes significantly simpler. Before: pln(8) g6<1>F g4<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; pln(8) g7<1>F g4.4<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; send(8) g2<1>UW g6<8,8,1>F sampler (1, 0, 0, 1) mlen 2 rlen 4 { align1 1Q }; mov(8) g123<1>F g2<8,8,1>F { align1 1Q compacted }; mov(8) g124<1>F g3<8,8,1>F { align1 1Q compacted }; mov(8) g125<1>F g4<8,8,1>F { align1 1Q compacted }; mov(8) g126<1>F g5<8,8,1>F { align1 1Q compacted }; mov(8) g127<1>F g2<8,8,1>F { align1 1Q compacted }; nop ; sendc(8) null g123<8,8,1>F render RT write SIMD8 LastRT Surface = 0 mlen 5 rlen 0 { align1 1Q EOT }; After: pln(8) g6<1>F g4<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; pln(8) g7<1>F g4.4<0,1,0>F g2<8,8,1>F { align1 1Q compacted }; send(8) g124<1>UW g6<8,8,1>F sampler (1, 0, 0, 1) mlen 2 rlen 4 { align1 1Q }; sendc(8) null g124<8,8,1>F render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT }; v2 (Matt): Removed unintended white-space change Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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