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authorFrancisco Jerez <[email protected]>2016-07-19 20:23:17 -0700
committerFrancisco Jerez <[email protected]>2016-08-24 13:28:31 -0700
commit5e1d34394e80198da774ca87133da34506a89c29 (patch)
tree053d36750c24ed07d2981f1129543bcfc2667b51 /VERSION
parent6b33eab959433fdcb4f3fce7c571a83e8050cdf0 (diff)
glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.
Apparently this pass can only handle elimination of a single built-in fragment output array, so the presence of gl_LastFragData (which it wouldn't split correctly anyway) could prevent it from splitting the actual gl_FragData array. Just match gl_FragData by name since it's the only built-in it can handle. Reviewed-by: Kenneth Graunke <[email protected]>
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