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author | Jordan Justen <[email protected]> | 2016-01-08 17:16:29 -0800 |
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committer | Jordan Justen <[email protected]> | 2016-03-17 01:23:40 -0700 |
commit | 3c807607df4ab457037f2daa5ea9e5ce18392b7b (patch) | |
tree | 9f31a0e05d53086a2ce0df141907aa3726d937bc /VERSION | |
parent | 26f8262698d9f48ab5dbb85ef14cb7d5cefd9d53 (diff) |
nir: Add compute shader shared variable storage class
Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions