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author | Marek Olšák <[email protected]> | 2017-05-29 00:40:39 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-07 20:14:15 +0200 |
commit | 2b8b9a56efc24cc0f27469bf1532c288cdca2076 (patch) | |
tree | 338aae3dc064c1ff78befc7c8d26ff3d21bf780c /VERSION | |
parent | 2c4ec3f93fcab3fddcbe132200b210e7def1facc (diff) |
radeonsi: move PSIZE and CLIPDIST unique IO indices after GENERIC
Heaven LDS usage for LS+HS is below. The masks are "outputs_written"
for LS and HS. Note that 32K is the maximum size.
Before:
heaven_x64: ls=1f1 tcs=1f1, lds=32K
heaven_x64: ls=31 tcs=31, lds=24K
heaven_x64: ls=71 tcs=71, lds=28K
After:
heaven_x64: ls=3f tcs=3f, lds=24K
heaven_x64: ls=7 tcs=7, lds=13K
heaven_x64: ls=f tcs=f, lds=17K
All other apps have a similar decrease in LDS usage, because
the "outputs_written" masks are similar. Also, most apps don't write
POSITION in these shader stages, so there is room for improvement.
(tight per-component input/output packing might help even more)
It's unknown whether this improves performance.
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions