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authorAlyssa Rosenzweig <[email protected]>2019-08-15 16:41:53 -0700
committerAlyssa Rosenzweig <[email protected]>2019-08-19 08:32:17 -0700
commitedc8e41566ed7c4e9f8931db57328cea7a7104b3 (patch)
tree5754b9891d7b81d4347cc2f89ac329c80c7b3814 /VERSION
parent2bcb3d922600b86818dc03110538460a92fbab6f (diff)
pan/midgard: Use type-appropriate swizzle for texture coordinate
The texture coordinate for a 2D texture could be a vec2 or a vec3, depending if it's an array texture or not. If it's vec2 (non-array texture), we should not reference the z component; otherwise, liveness analysis will get very confused when z is never written. v2: Fix typo (Ilia). Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'VERSION')
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