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author | Jason Ekstrand <[email protected]> | 2017-08-18 16:10:39 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-08-18 17:30:55 -0700 |
commit | d5e217dbfda2a87e149bdc8586c25143fc0ac183 (patch) | |
tree | 1b884b4195e1260f06c61b63d86879e2dd6b13b8 /VERSION | |
parent | bc56dfbf3f20504fce13e0f1730eea05ea0ea69a (diff) |
i965: Stop looking at NewDriverState when emitting 3DSTATE_URB
Looking at NewDriverState is not safe in general. The state atom system
is set up to ensure that new bits that get added to NewDriverState get
accumulated into the set of bits used when emitting atoms but it doesn't
go the other way. If we read NewDriverState, we may not get the full
picture because the per-pipeline state (3D or compute) does not get
added to NewDriverState before state emit is done. It's especially
dangerous to do this from BLORP (either explicitly or implicitly when
BLORP calls gen7_upload_urb) because that does not happen during one of
the normal state upload paths.
This commit solves the problem by whacking all of the per-shader-stage
URB sizes to zero whenever we change the total URB size. We still have
to flag BRW_NEW_URB_SIZE to ensure that the gen7_urb atom triggers but
the actual decision in gen7_upload_urb can now be based entirely on URB
sizes rather than on state atoms. This also makes BLORP correct because
it just asks for a new URB config whenever the vsize is too small and so
any change to the total URB size will trigger blorp to re-emit as well
because 0 < vs_entry_size.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/102289
Cc: [email protected]
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions