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author | Jason Ekstrand <[email protected]> | 2015-05-19 16:25:02 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-05-23 12:09:08 -0700 |
commit | 58aed1031d40e62c9f41f7c512b3165dd5913d1e (patch) | |
tree | 2dd9c1e7d1229bff9d51aa6ff6d8f3c31cc23f09 /VERSION | |
parent | c783fd476c61fae41bddead4e47740e23d0cf2eb (diff) |
prog_to_nir: Use a variable for uniform data
Previously, the prog_to_nir pass was directly generating uniform load/store
intrinsics. This converts it to use a single giant "parameters" variable
and we now depend on lowering to get the uniform load/store intrinsics.
One advantage of this is that we now have one code-path after we do the
initial conversion into NIR.
No shader-db changes.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions