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authorMarek Olšák <[email protected]>2016-02-23 00:37:39 +0100
committerMarek Olšák <[email protected]>2016-02-23 16:42:16 +0100
commit190a291b03f799471110f95ae8a4d519d309696d (patch)
tree1a784f889fe2a95081ea53d9b400cabcb126a5f4 /VERSION
parent31a0affa280ef06261a2ed0135f72a7accc1bac6 (diff)
tgsi/scan: handle holes between VS inputs, assert-fail in other cases
"st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap" added a vertex shader declaring IN[0] and IN[2], but not IN[1]. Drivers relying on tgsi_shader_info can't handle holes in declarations, because tgsi_shader_info doesn't track that. This is just a quick workaround meant for stable that will work for vertex shaders. This fixes radeonsi DrawPixels and CopyPixels crashes. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
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