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author | Eric Anholt <[email protected]> | 2016-07-19 10:55:47 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-07-26 13:47:50 -0700 |
commit | 4d0b2c7aaac3cf3de5af8474c83501122841d157 (patch) | |
tree | f28b980bad8de7bc366a5865a62e4667f8208ba9 /VERSION | |
parent | 7b9a0f4e38b6b64a91ed0e674410af962b390120 (diff) |
ttn: Update shader->info as we generate code.
We could use the nir_shader_gather_info() pass to update it after the
fact, but this is what glsl_to_nir and prog_to_nir do.
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions