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author | Wladimir J. van der Laan <[email protected]> | 2017-11-14 10:21:23 +0100 |
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committer | Christian Gmeiner <[email protected]> | 2017-11-15 23:27:54 +0100 |
commit | d61a9143948a45d6b6075e598affc1bb847b890a (patch) | |
tree | e7e469835bea9a12f6c5fe8b58016d94b7fd57f1 /VERSION | |
parent | 59d76e7ab67e61f0ea2a798025e89bbe5a28e393 (diff) |
etnaviv: Add sampler TS support
Sampler TS is an hardware optimization that can be used when rendering
to textures. After rendering to a resource with TS enabled, the
texture unit can use this to bypass lookups to empty tiles. This also
means a resolve-in-place can be avoided to flush the TS.
This commit is also an optimization when not using sampler TS, as
resolve-in-place will now be skipped if a resource has no (valid) TS.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions