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author | Eric Anholt <[email protected]> | 2017-02-24 14:18:39 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-02-24 16:31:54 -0800 |
commit | 99d4203ad512023a47c8479ca0281dc3275886b8 (patch) | |
tree | e379a4064ff18af1b005d05cca6a402eecfbddac /VERSION | |
parent | 30a4b25efe005c922f048beaf62852714d2462a1 (diff) |
vc4: Emit max number of temps in the shader-db output.
We need to be paying attention to optimization's impact on this -- even if
we reduce instruction count, increasing max temps in general is likely to
cause us to fail to register allocate on some shaders, which means that
those won't run at all.
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions