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authorEric Anholt <[email protected]>2017-02-24 14:18:39 -0800
committerEric Anholt <[email protected]>2017-02-24 16:31:54 -0800
commit99d4203ad512023a47c8479ca0281dc3275886b8 (patch)
treee379a4064ff18af1b005d05cca6a402eecfbddac /VERSION
parent30a4b25efe005c922f048beaf62852714d2462a1 (diff)
vc4: Emit max number of temps in the shader-db output.
We need to be paying attention to optimization's impact on this -- even if we reduce instruction count, increasing max temps in general is likely to cause us to fail to register allocate on some shaders, which means that those won't run at all.
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