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author | Nicolas Boichat <[email protected]> | 2017-05-05 10:43:50 +0800 |
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committer | Chad Versace <[email protected]> | 2017-05-04 20:09:10 -0700 |
commit | 63b12b0c77759a0244416cd1406c2bf50e7c01ec (patch) | |
tree | 0981f0331b5e244adbfb24d9ecabaaa5ed9d213c /VERSION | |
parent | 98cd5120896c3c1229d1ed63ab7d189a1486597f (diff) |
egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE
Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE,
not true/false.
Fixes: e5eace58684 ("egl/android: Mark surface as lost when dequeueBuffer fails")
Fixes: 0212db35040 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor")
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions