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author | Alejandro Piñeiro <[email protected]> | 2016-08-18 19:44:55 +0200 |
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committer | Alejandro Piñeiro <[email protected]> | 2016-08-24 11:33:04 +0200 |
commit | 07fe2d565bb117e8ae0a96b084633cc5a18b029d (patch) | |
tree | e07ab0bcdbde7111becee9bf211ee187c360471d /VERSION | |
parent | 690ead4a135aed68ddb8dcfceccd11adf27ff1f1 (diff) |
program_resource: subroutine active uniforms should return NumSubroutineUniforms
Before this commit, GetProgramInterfaceiv for pname ACTIVE_RESOURCES
and all the <shader>_SUBROUTINE_UNIFORM programInterface were
returning the count of resources on the shader program using that
interface, instead of the num of uniform resources. This would get a
wrong value (for example) if the shader has an array of subroutine
uniforms.
Note that this means that in order to get a proper value, the shader
needs to be linked, something that is not explicitly mentioned on
ARB_program_interface_query spec, but comes from the general
definition of active uniform. If the program is not linked we
return 0.
v2: don't generate an error if the program is not linked, returning 0
active uniforms instead, plus extra spec references (Tapani Palli)
Fixes GL44-CTS.program_interface_query.subroutines-compute
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions