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authorAlejandro Piñeiro <[email protected]>2016-08-18 19:44:55 +0200
committerAlejandro Piñeiro <[email protected]>2016-08-24 11:33:04 +0200
commit07fe2d565bb117e8ae0a96b084633cc5a18b029d (patch)
treee07ab0bcdbde7111becee9bf211ee187c360471d /VERSION
parent690ead4a135aed68ddb8dcfceccd11adf27ff1f1 (diff)
program_resource: subroutine active uniforms should return NumSubroutineUniforms
Before this commit, GetProgramInterfaceiv for pname ACTIVE_RESOURCES and all the <shader>_SUBROUTINE_UNIFORM programInterface were returning the count of resources on the shader program using that interface, instead of the num of uniform resources. This would get a wrong value (for example) if the shader has an array of subroutine uniforms. Note that this means that in order to get a proper value, the shader needs to be linked, something that is not explicitly mentioned on ARB_program_interface_query spec, but comes from the general definition of active uniform. If the program is not linked we return 0. v2: don't generate an error if the program is not linked, returning 0 active uniforms instead, plus extra spec references (Tapani Palli) Fixes GL44-CTS.program_interface_query.subroutines-compute Reviewed-by: Tapani Pälli <[email protected]>
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