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authorOlivier Lauffenburger <[email protected]>2017-07-06 09:08:00 -0600
committerBrian Paul <[email protected]>2017-07-06 17:25:58 -0600
commit80c6598cdba36edb43d618f97175103e560d61a1 (patch)
treedc957b4ef36a1f035b87dd01b8bcf75bc00a34f7 /VERSION
parentc2a5cb64272da3cd8d97b0a58da6c6992b0417d3 (diff)
st/wgl: improve selection of pixel format
Current selection of pixel format does not enforce the request of stencil or depth buffer if the color depth is not the same as requested. For instance, GLUT requests a 32-bit color buffer with an 8-bit stencil buffer, but because color buffers are only 24-bit, no priority is given to creating a stencil buffer. This patch gives more priority to the creation of requested buffers and less priority to the difference in bit depth. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101703 Signed-off-by: Olivier Lauffenburger <[email protected]> Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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