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authorZack Rusin <zackr@vmware.com>2013-08-13 01:42:37 -0400
committerZack Rusin <zackr@vmware.com>2013-08-14 18:23:36 -0400
commit27cedd8aecccea808a35ef297477cac5fe87e476 (patch)
treeab37abf3b418f4125e8773826f69056c22db9f99 /VERSION
parenta3ae5dc7dd5c2f8893f86a920247e690e550ebd4 (diff)
llvmpipe: fix pipeline statistics with a null ps
If the fragment shader is null then pixel shader invocations have to be equal to zero. And if we're running a null ps then clipper invocations and primitives should be equal to zero but only if both stancil and depth testing are disabled. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Diffstat (limited to 'VERSION')
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