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authorJason Ekstrand <[email protected]>2015-06-19 14:46:03 -0700
committerJason Ekstrand <[email protected]>2015-06-23 15:33:16 -0700
commitc7893dc3c590b86787d8118e3920debaea3f16da (patch)
treee347e8de39fbb73cd208e8688499733cd6b6455e /VERSION
parent6e255a3299c9ec5208cb5519b5da2edb0ce2972b (diff)
i965: Use a single index per shader for shader_time.
Previously, each shader took 3 shader time indices which were potentially at arbirary points in the shader time buffer. Now, each shader gets a single index which refers to 3 consecutive locations in the buffer. This simplifies some of the logic at the cost of having a magic 3 a few places. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
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