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author | Jason Ekstrand <[email protected]> | 2015-06-19 14:46:03 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-06-23 15:33:16 -0700 |
commit | c7893dc3c590b86787d8118e3920debaea3f16da (patch) | |
tree | e347e8de39fbb73cd208e8688499733cd6b6455e /VERSION | |
parent | 6e255a3299c9ec5208cb5519b5da2edb0ce2972b (diff) |
i965: Use a single index per shader for shader_time.
Previously, each shader took 3 shader time indices which were potentially
at arbirary points in the shader time buffer. Now, each shader gets a
single index which refers to 3 consecutive locations in the buffer. This
simplifies some of the logic at the cost of having a magic 3 a few places.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions