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authorBrian Paul <[email protected]>2016-02-03 09:35:42 -0700
committerBrian Paul <[email protected]>2016-02-17 19:57:48 -0700
commitb26ddda12fe7dbb6a4e6af3b47c1e837cc7ebb03 (patch)
treea220397fcbea69d3e6dea7e0eece28186c82a7ba /VERSION
parent6f4a725073fcef6b7b5a7b9acdc99539fa3fa1f4 (diff)
mesa: implement a display list / glBitmap texture atlas
This improves the performance of applications which use glXUseXFont() or wglUseFontBitmaps() and glCallLists() to draw bitmap text. Basically, we collect all the glBitmap images from the display lists and put them into a texture atlas. To render the bitmaps for a glCallLists() command, we render a set of textured quads where each quad is textured with one bitmap image. Actually, the rendering part has to be done by the Mesa driver or Mesa/gallium state tracker. Note that GLUT demos that use glutBitmapCharacter() don't benefit from this. v2, per Nicolai Hähnle: - check the max tex rect size is at least 1024. - add comment in dd.h that texture_rectangle is required. - in _mesa_DeleteLists(), try to delete the atlas before the list(s) Reviewed-by: Nicolai Hähnle <[email protected]>
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