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authorEric Anholt <[email protected]>2016-11-22 13:31:46 -0800
committerEric Anholt <[email protected]>2016-11-22 16:46:03 -0800
commitff018e0979458636a1e3ad555a39ec4393206343 (patch)
tree2db3bbfca0e466beeda47c0fe62640c572d0a49c /VERSION
parentea417f53354b5ea65c7c4863a4f336dda23bf019 (diff)
vc4: Make sure we don't overflow texture input/output FIFOs when threaded.
I dropped the first hunk of this change last minute when I decided it wasn't actually needed, and apparently failed to piglit it in simulation. The simulator threw an an assertion in gl-1.0-drawpixels-color-index, which queued up 5 coordinates (3 before a switch, two after) before loading the result.
Diffstat (limited to 'VERSION')
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