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authorMichel Dänzer <[email protected]>2017-10-16 16:35:18 +0200
committerMichel Dänzer <[email protected]>2017-10-18 18:28:00 +0200
commit7561da367baeb49c848dc49b65e252deb6428422 (patch)
treeb8cb6f3be16db6fe2bef58958fafde9d7663d39b /VERSION
parent47273d7312cb5b5b6b0b9faa814d574bbbce1c01 (diff)
st/mesa: Initialize textures array in st_framebuffer_validate
And just reference pipe_resources to it in the validate callbacks. Avoids pipe_resource leaks when st_framebuffer_validate ends up calling the validate callback multiple times, e.g. when a window is resized. v2: * Use generic stable tag instead of Fixes: tag, since the problem could already happen before the commit referenced in v1 (Thomas Hellstrom) * Use memset to initialize the array on the stack instead of allocating the array with os_calloc. Cc: [email protected] Reviewed-by: Thomas Hellstrom <[email protected]>
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