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authorRob Clark <[email protected]>2014-07-25 11:15:59 -0400
committerRob Clark <[email protected]>2014-07-25 13:29:28 -0400
commitdb193e5ad06e7a2fbcffb3bb5df85d212eb12291 (patch)
tree58d1ec24c0af7b1acb1477eeaababe3d7eda6019 /VERSION
parent7d7e6ae9c3544ce1889aa9b8a34545c6f42017e7 (diff)
freedreno/ir3: split out shader compiler from a3xx
Move the bits we want to share between generations from fd3_program to ir3_shader. So overall structure is: fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3 |- ... \- ir3_shader_variant -> ir3 So the ir3_shader becomes the topmost generation neutral object, which manages the set of variants each of which generates, compiles, and assembles it's own ir. There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/, etc. Keep the split between the gallium level stateobj and the shader helper object because it might be a good idea to pre-compute some generation specific register values (ie. anything that is independent of linking). Signed-off-by: Rob Clark <[email protected]>
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