diff options
author | Rob Clark <[email protected]> | 2014-07-25 11:15:59 -0400 |
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committer | Rob Clark <[email protected]> | 2014-07-25 13:29:28 -0400 |
commit | db193e5ad06e7a2fbcffb3bb5df85d212eb12291 (patch) | |
tree | 58d1ec24c0af7b1acb1477eeaababe3d7eda6019 /VERSION | |
parent | 7d7e6ae9c3544ce1889aa9b8a34545c6f42017e7 (diff) |
freedreno/ir3: split out shader compiler from a3xx
Move the bits we want to share between generations from fd3_program to
ir3_shader. So overall structure is:
fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3
|- ...
\- ir3_shader_variant -> ir3
So the ir3_shader becomes the topmost generation neutral object, which
manages the set of variants each of which generates, compiles, and
assembles it's own ir.
There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/,
etc.
Keep the split between the gallium level stateobj and the shader helper
object because it might be a good idea to pre-compute some generation
specific register values (ie. anything that is independent of linking).
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions