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author | Marek Olšák <marek.olsak@amd.com> | 2014-07-08 20:20:22 +0200 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2014-07-18 01:58:58 +0200 |
commit | b0ff18bd3441ce7f28354686934440a92826eaf8 (patch) | |
tree | 5e5828d8da6124a40b0a18d138b60905c6b5ecab /VERSION | |
parent | 392c9f8dfe11034c44aeec72217e6f12dce20490 (diff) |
glsl: add a mechanism to allow #extension directives in the middle of shaders
This is needed to make Unigine Heaven 4.0 and Unigine Valley 1.0 work
with sample shading.
Also, if this is disabled, the error message at least makes sense now.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions