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authorKenneth Graunke <[email protected]>2014-12-01 01:01:02 -0800
committerKenneth Graunke <[email protected]>2014-12-02 17:00:26 -0800
commitafd605f3461462ba1b9f522b079ff5a03e7ab55c (patch)
treeac5782d37e551f50c51d956d17b1584ffc9c1e4f /VERSION
parent169b6c1955deee7333d61f9ff149b7124bdea7d1 (diff)
i965: Make vertex color clamp handling code VS specific.
Vertex color clamping only applies to gl_[Secondary]{Front,Back}Color, which are compatibility-only built-in varyings. We only support GS in core profile, so they can't exist in geometry shaders. We can drop several dirty bits from the GS program key - they're unnecessary for a core profile implementation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
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