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author | Kenneth Graunke <[email protected]> | 2014-12-01 01:01:02 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-12-02 17:00:26 -0800 |
commit | afd605f3461462ba1b9f522b079ff5a03e7ab55c (patch) | |
tree | ac5782d37e551f50c51d956d17b1584ffc9c1e4f /VERSION | |
parent | 169b6c1955deee7333d61f9ff149b7124bdea7d1 (diff) |
i965: Make vertex color clamp handling code VS specific.
Vertex color clamping only applies to gl_[Secondary]{Front,Back}Color,
which are compatibility-only built-in varyings. We only support GS in
core profile, so they can't exist in geometry shaders.
We can drop several dirty bits from the GS program key - they're
unnecessary for a core profile implementation.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'VERSION')
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