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author | Kenneth Graunke <[email protected]> | 2016-02-22 15:23:06 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2016-02-24 11:13:02 -0800 |
commit | 1024a66fc4ff34a03ecfdf3ec053cb874fb206fe (patch) | |
tree | cfee225449cd811dbf232071337884eeb4e7c249 /VERSION | |
parent | c9564fd598573f609480f70a141b95900047ba58 (diff) |
anv: Emit 3DSTATE_URB_* via a loop.
Rather than keeping separate {vs,hs,ds,gs}_start fields, we now store an
array indexed by the shader stage (MESA_SHADER_*). The 3DSTATE_URB_*
commands are also sequentially numbered. This makes it easy to just
emit them in a loop.
This simplifies the code a little, and also will make it easier to add
more credible HS and DS code later.
Diffstat (limited to 'VERSION')
0 files changed, 0 insertions, 0 deletions