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authorRoland Scheidegger <[email protected]>2013-08-23 04:33:32 +0200
committerRoland Scheidegger <[email protected]>2013-08-23 23:46:28 +0200
commitad9b5b9ae9a9068be4571a406f6118b9f4382ac4 (patch)
tree238ef6445c1ae5e8b3910eeb90d5fd21f7849a10 /SConstruct
parentb47bde00790c4d4cef107c8cd33ed17a08415caf (diff)
gallivm: fix min/mag switchover point for nearest/none mip filter
Previously, the min/mag switchover point when using nearest/none mip filter was effectively -0.5 which can't be right. Looks like new OpenGL thinks it's ok if it's always 0.0 (older versions required 0.5 in some cases), let's hope everybody else thinks that's fine too. Refactor this slightly and get the per-quad/per-pixel min/mag decision values further down to sampling, though still only the first component is used yet. While here also fix code trying to skip lod bias application etc. when mipfilter is none, as this is still needed for determining min/mag filter. Reviewed-by: Jose Fonseca <[email protected]>
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