diff options
author | Dave Airlie <[email protected]> | 2017-11-26 23:36:39 +0000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-11-29 11:52:53 +1000 |
commit | 579ec9c311eb5176054b624f39c5c024605b58d6 (patch) | |
tree | 612140eda207aaa617e773b2f031086202fb29c5 /SConstruct | |
parent | 6b91610fc6082c449f67f1735f06db0e769c36b4 (diff) |
r600/sb: handle jump after target to end of program. (v2)
This fixes hangs on cayman with
tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test
This has a single if/else in it, and when this peephole activated,
it would set the jump target to NULL if there was no instruction
after the final POP. This adds a NOP if we get a jump in this case,
and seems to fix the hangs, so we have a valid target for the ELSE
instruction to go to, instead of 0 (which causes infinite loops).
v2: update last_cf correctly. (I had some other patches hide this)
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions