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authorDave Airlie <[email protected]>2017-11-26 23:36:39 +0000
committerDave Airlie <[email protected]>2017-11-29 11:52:53 +1000
commit579ec9c311eb5176054b624f39c5c024605b58d6 (patch)
tree612140eda207aaa617e773b2f031086202fb29c5 /SConstruct
parent6b91610fc6082c449f67f1735f06db0e769c36b4 (diff)
r600/sb: handle jump after target to end of program. (v2)
This fixes hangs on cayman with tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test This has a single if/else in it, and when this peephole activated, it would set the jump target to NULL if there was no instruction after the final POP. This adds a NOP if we get a jump in this case, and seems to fix the hangs, so we have a valid target for the ELSE instruction to go to, instead of 0 (which causes infinite loops). v2: update last_cf correctly. (I had some other patches hide this) Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'SConstruct')
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