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authorKenneth Graunke <[email protected]>2012-04-16 13:29:42 -0700
committerKenneth Graunke <[email protected]>2012-04-17 16:05:18 -0700
commit32f7676e9c09d9c13da3fa2518807ab94aad5fb2 (patch)
treea7f83004f5f8995bd9390c47457398dea658f39b /SConstruct
parentfbea94ae59817c1d9db9b2f1e257daeadf7c15a9 (diff)
glsl/builtins: Rework profiles to use the new '.glsl' common suffix.
Deletes a lot of pointless duplication, as well as some run-time effort. Conveniently, GLSL 1.40 no longer needs a .vert variant, since it doesn't define any built-ins specific to the vertex shader stage. ARB_texture_rectangle and OES_EGL_image_external also only need a single profile, since the .vert and .frag variants were identical. I didn't bother with EXT_texture_array and OES_texture_3D because they're so tiny that the savings would be miniscule. Cuts the generated builtin_function.cpp from 1.7MB to 1.0MB (41%). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Ian Romanick <[email protected]>
Diffstat (limited to 'SConstruct')
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