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author | Eric Anholt <[email protected]> | 2019-04-10 15:59:12 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-07-25 08:56:55 -0700 |
commit | f60defa72d5d20d99e3ad1d1ab3aeb8bc71833bf (patch) | |
tree | 37e3752cb9380509e6f6faee6fe5537e053c14cd /SConstruct | |
parent | dd3d0b2897b8e7874a6b1958e1c097150c5b2996 (diff) |
gitlab-ci: Add a shader-db run using v3d on drm-shim.
This provides significant compiler coverage during CI at a fairly low
cost in CPU time (~17s per thread for 4 threads on
gst-gitlab-htz-runner3).
I'm leaving wget in the docker image, as once this is in master I'm
planning on having an automatic shader-db comparison between master
and the branch included in the artifacts. I also haven't done
freedreno yet, because it has some races when run in multithreaded
mode that I'm still tracking down.
Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions