summaryrefslogtreecommitdiffstats
path: root/SConstruct
diff options
context:
space:
mode:
authorSamuel Pitoiset <[email protected]>2018-06-01 16:22:32 +0200
committerSamuel Pitoiset <[email protected]>2018-06-04 14:01:33 +0200
commit06d3c65098097675a34035da3043a71061fad17b (patch)
treeadbcbfd46a61ceced4d32d9b4804017b3f70c6d6 /SConstruct
parent2835b6baf446d0ff3b3df6eefc57b248a505af36 (diff)
radv: fix a GPU hang when MRTs are sparse
When the i-th target format is set, all previous target formats must be non-zero to avoid hangs. In other words, without this if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs because the target format of mrt1 is zero. This fixes DXVK GPU hangs with "Seven: The Days Long Gone", "GTA V" and probably more games. Cc: "18.0" 18.1" <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions