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authorJason Ekstrand <[email protected]>2016-03-07 17:28:00 -0800
committerJason Ekstrand <[email protected]>2016-03-08 15:40:11 -0800
commitcce65471b8667e1752754c53361031cded5b39d1 (patch)
tree178546b008cbd296c8a3e21a617f8e5404c35add /SConstruct
parent75af420cb1145f5fc34af6728047a2404b5f1add (diff)
anv: Compact render targets
Previously, we would always emit all of the render targets in the subpass. This commit changes it so that we compact render targets just like we do with other resources. Render targets are represented in the surface map by using a descriptor set index of UINT16_MAX.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions