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author | Eric Anholt <[email protected]> | 2018-06-14 11:17:11 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-06-15 16:09:39 -0700 |
commit | 778594ae12be51110b6b1411e72c5fbb95cbadd3 (patch) | |
tree | 1ecbcb9329343f883a65c90efdc66fb09930bacd /SConstruct | |
parent | e130ada24310f0e3adc0349c0fb2098ad20d65d9 (diff) |
v3d: Limit shader threading according to our maximum TMU fifo usage.
Fixes simulator assertion failures in
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_bias_fragment
and similar complicated cases.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions