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author | Eric Anholt <[email protected]> | 2015-07-17 10:01:48 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-07-17 22:11:56 -0700 |
commit | ff7896a398f55baefd00e695c8f45f2ffa57bceb (patch) | |
tree | b880c1e0dc89e1de8fbcb7dcda22d64165254a28 /SConstruct | |
parent | e42cfe5d032e97e0444df39421a9f93f84452d68 (diff) |
vc4: Switch to using a separate ioctl for making shaders.
This gives the kernel a chance to validate and lock down the data,
without having to deal with mmap zapping.
With this, GLBenchmark stops on a texture relocations, because we'd
recycled a shader BO as another shader and failed to revalidate, since we
weren't clearing the cached validation state on mmap faults.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions