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authorDave Airlie <[email protected]>2017-02-27 16:59:06 +1000
committerDave Airlie <[email protected]>2017-02-28 06:11:54 +1000
commit800b82ea1315d68fccd8b1f218d614d26e7b6478 (patch)
treece613fa77dab98ea61d4dc4f38e6a142fc600344 /SConstruct
parent1121ce4525d03e35ab2ab95385ad99d112c17330 (diff)
radv: fix depth format in blit2d.
For blitting we need to use the depth or stencil format, never the combined. This fixes: dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint and a few others. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "13.0 17.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'SConstruct')
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