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authorKenneth Graunke <[email protected]>2015-10-29 00:21:18 -0700
committerKenneth Graunke <[email protected]>2016-08-08 10:01:30 -0700
commit7314007925a25f65d178345dfc6d086c82e9a71e (patch)
treedf692a7b10eac04cc9fee69453c6c0685cf1c612 /SConstruct
parent23b2bcd460c5e91b528913526f16b8e5fd7d4278 (diff)
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
This error condition is not implementable when using tessellation or geometry shaders. The text was also removed from the ES 3.2 spec. I believe the intended behavior is to remove the error condition when either OES_geometry_shader or OES_tessellation_shader are exposed. v2: Quote a better part of issue 13 (suggested by Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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