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author | Kenneth Graunke <[email protected]> | 2015-10-29 00:21:18 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-08-08 10:01:30 -0700 |
commit | 7314007925a25f65d178345dfc6d086c82e9a71e (patch) | |
tree | df692a7b10eac04cc9fee69453c6c0685cf1c612 /SConstruct | |
parent | 23b2bcd460c5e91b528913526f16b8e5fd7d4278 (diff) |
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
This error condition is not implementable when using tessellation or
geometry shaders. The text was also removed from the ES 3.2 spec.
I believe the intended behavior is to remove the error condition
when either OES_geometry_shader or OES_tessellation_shader are
exposed.
v2: Quote a better part of issue 13 (suggested by Ian).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'SConstruct')
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