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authorErico Nunes <[email protected]>2019-08-19 01:04:57 +0200
committerErico Nunes <[email protected]>2019-08-20 21:16:02 +0000
commit71fb721ca5b6761ff974b64d8f6d5efd51a691e9 (patch)
treebb104aa00adb7853249aac30430c496c1ce5a933 /SConstruct
parentc1dc84e71d11ed7e2ca95286522ddbdf3cc12c95 (diff)
lima/ppir: use ra_get_best_spill_node to select spill node19.2-branchpoint
ra_get_best_spill_node is what other users of the mesa register allocator use. Switching to it now also fixes an infinite loop issue with ppir regalloc with the ppir control flow patchset, and also provides a small gain over the previous herusitic on number of spilled nodes testing with shader-db. Signed-off-by: Erico Nunes <[email protected]> Reviewed-by: Vasily Khoruzhick <[email protected]>
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