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author | Kenneth Graunke <[email protected]> | 2014-02-21 19:15:10 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-02-26 02:33:58 -0800 |
commit | fe8f3bef31b91fe9296711e0f9dbf511ac9737bf (patch) | |
tree | 7951fa37c61e2161b49710978bb493d4107cec5f /SConstruct | |
parent | f896e82301255177894a6c51883e18d32c36b307 (diff) |
meta: Use a #define for the vector type to avoid %svec4 everywhere.
By adding "#define gvec4 %svec4" to the top of our fragment shader, we
can write generic code without needing to specialize it to vec4, ivec4,
or uvec4 via asprintf.
This also makes the INT and UNSIGNED_INT merge function code identical,
so I combined those two cases.
It's not a big savings, but a little bit tidier.
v2: Rebase on Vinson's MSVC build fixes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions