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authorJason Ekstrand <[email protected]>2017-04-27 06:25:06 -0700
committerJason Ekstrand <[email protected]>2017-05-03 11:25:46 -0700
commitdcb6a68bb4f69dd83f65dfbaecd4c8a0be7aec12 (patch)
treec39042bddaa0a6d18b1b14d71e80c3f4645fe999 /SConstruct
parentd6b8106eeacb38ef2189e905b01c3e3eeb9cc992 (diff)
anv: Move shader hashing to anv_pipeline
Shader hashing is very closely related to shader compilation. Putting them right next to each other in anv_pipeline makes it easier to verify that we're actually hashing everything we need to be hashing. The only real change (other than the order of hashing) is that we now hash in the shader stage. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions